Difference between revisions of "Programming a GUI"
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==Introduction== | ==Introduction== | ||
− | + | In Matlab a Graphical User Interface (GUI) can be build with the GUI editor, which called 'Design App' and is located in the first position on the APPS tab. The old GUI building tool was the GUIDE environment, which was used frequently for experimental interfaces. | |
<pre> | <pre> | ||
− | + | WARNING: The GUIDE environment will be removed in future releases of Matlab. Do not use this for new programs! | |
− | </pre> | + | </pre> |
==Getting started== | ==Getting started== | ||
− | The opening page of the app designer shows a blank app, two templates and a series of examples. When opening the | + | The opening page of the app designer shows a blank app, two templates and a series of examples. When opening the a blank app you will enter the app in 'Design View'. You can switch to 'Code View' in order to review and edit the underlying code. |
+ | |||
+ | ==Launching the GUI== | ||
+ | When you save the GUI as a file by the name 'myGUI.mlapp' it will change the classname to 'myGUI'. | ||
+ | Calling the classname of the GUI creates an instance of the GUI and lauches it: | ||
+ | <pre> | ||
+ | myGUI; | ||
+ | </pre> | ||
+ | |||
+ | ==Event driven== | ||
+ | The GUI app is a class which create the components that are put on the canvas in a private method called 'createComponents'. This method is maintained automatically by Matlab and cannot be edited. | ||
+ | |||
+ | Components like buttons have events, like a button press. You can add a callback function for each event. The callback function will be declared as a method of the GUI class and is automatically coupled to the event (e.g. button press). | ||
+ | |||
+ | ==Add functionality== | ||
+ | Functionality can be added to any callback function by calling functions or object methods directly in a callback function. | ||
+ | |||
+ | When using persistent objects they can be created best by adding a property and in the 'startupFcn' callback or passed as an app input argument. Unfortunately the 'startupFcn' callback only appears after adding an app input argument. | ||
+ | |||
+ | The next example uses both ways for persistent object after adding an input argument, properties for the objects, a button and a callback function for the button. | ||
+ | <pre> | ||
+ | classdef MyGUI < matlab.apps.AppBase | ||
+ | |||
+ | % Properties that correspond to app components | ||
+ | properties (Access = public) | ||
+ | UIFigure matlab.ui.Figure | ||
+ | Button matlab.ui.control.Button | ||
+ | end | ||
+ | |||
+ | properties (Access = private) | ||
+ | myObject1 % Description | ||
+ | myObject2 % Description | ||
+ | end | ||
+ | |||
+ | % Callbacks that handle component events | ||
+ | methods (Access = private) | ||
+ | % Code that executes after component creation | ||
+ | function startupFcn(app, myObject1) | ||
+ | app.myObject1 = myObject1; | ||
+ | app.myObject2 = myClassName; | ||
+ | end | ||
+ | |||
+ | % Button pushed function: Button | ||
+ | function ButtonPushed(app, event) | ||
+ | app.myObject1.doSomething; | ||
+ | app.myObject2.doSomething; | ||
+ | doSomethingElseFunc(); | ||
+ | end | ||
+ | end | ||
+ | |||
+ | % Component initialization | ||
+ | ....................... | ||
+ | ....................... | ||
+ | ....................... | ||
+ | </pre> | ||
+ | |||
+ | The following code creates myObject1, passes the object to the GUI and launches the GUI. | ||
+ | <pre> | ||
+ | myObject1 = myClassName; | ||
+ | MyGUI(myObject1); | ||
+ | </pre> |
Latest revision as of 11:22, 18 September 2024
Introduction
In Matlab a Graphical User Interface (GUI) can be build with the GUI editor, which called 'Design App' and is located in the first position on the APPS tab. The old GUI building tool was the GUIDE environment, which was used frequently for experimental interfaces.
WARNING: The GUIDE environment will be removed in future releases of Matlab. Do not use this for new programs!
Getting started
The opening page of the app designer shows a blank app, two templates and a series of examples. When opening the a blank app you will enter the app in 'Design View'. You can switch to 'Code View' in order to review and edit the underlying code.
Launching the GUI
When you save the GUI as a file by the name 'myGUI.mlapp' it will change the classname to 'myGUI'. Calling the classname of the GUI creates an instance of the GUI and lauches it:
myGUI;
Event driven
The GUI app is a class which create the components that are put on the canvas in a private method called 'createComponents'. This method is maintained automatically by Matlab and cannot be edited.
Components like buttons have events, like a button press. You can add a callback function for each event. The callback function will be declared as a method of the GUI class and is automatically coupled to the event (e.g. button press).
Add functionality
Functionality can be added to any callback function by calling functions or object methods directly in a callback function.
When using persistent objects they can be created best by adding a property and in the 'startupFcn' callback or passed as an app input argument. Unfortunately the 'startupFcn' callback only appears after adding an app input argument.
The next example uses both ways for persistent object after adding an input argument, properties for the objects, a button and a callback function for the button.
classdef MyGUI < matlab.apps.AppBase % Properties that correspond to app components properties (Access = public) UIFigure matlab.ui.Figure Button matlab.ui.control.Button end properties (Access = private) myObject1 % Description myObject2 % Description end % Callbacks that handle component events methods (Access = private) % Code that executes after component creation function startupFcn(app, myObject1) app.myObject1 = myObject1; app.myObject2 = myClassName; end % Button pushed function: Button function ButtonPushed(app, event) app.myObject1.doSomething; app.myObject2.doSomething; doSomethingElseFunc(); end end % Component initialization ....................... ....................... .......................
The following code creates myObject1, passes the object to the GUI and launches the GUI.
myObject1 = myClassName; MyGUI(myObject1);